Kill Feed
This guide will demonstrate how to use RCE.JS to create a kill feed in your server!
Example
import { RCEManager, RCEEvent, LogLevel, RCEIntent, type PlayerKillEventPayload } from "rce.js";
const rce = new RCEManager();
await rce.init({
email: "",
password: ""
}, {
level: LogLevel.Info
});
await rce.servers.add({
identifier: "my-solo-duo-trio-3x",
serverId: 1234567,
region: "US",
intents: [RCEIntent.All]
});
rce.on(RCEEvent.PlayerKill, async (payload: PlayerKillEventPayload) => {
await rce.servers.command(
payload.server.identifier,
`say <color=red>${payload.killer.name}</color> killed <color=red>${payload.victim.name}</color>`
);
});
const { RCEManager, RCEEvent, LogLevel, RCEIntent } = require("rce.js");
const rce = new RCEManager();
await rce.init({
email: "",
password: ""
}, {
level: LogLevel.Info
});
await rce.servers.add({
identifier: "my-solo-duo-trio-3x",
serverId: 1234567,
region: "US",
intents: [RCEIntent.All]
});
rce.on(RCEEvent.PlayerKill, async (payload) => {
await rce.servers.command(
payload.server.identifier,
`say <color=red>${payload.killer.name}</color> killed <color=red>${payload.victim.name}</color>`
);
});
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