This event is triggered when a player kills themselves
{ server: RustServer, ign: string }
import { RCEEvent, PlayerSuicideEventPayload } from "rce.js"; // ... rce.events.on(RCEEvent.PlayerSuicide, (payload: PlayerSuicideEventPayload) => { console.log(`${payload.ign} comitted suicide in ${payload.server.identifier}`); });
const { RCEEvent } = require("rce.js"); // ... rce.events.on(RCEEvent.PlayerSuicide, (payload) => { console.log(`${payload.ign} comitted suicide in ${payload.server.identifier}`); });
Last updated 3 months ago