This event is triggered when item(s) are spawned in for players
Parameters
{ server: RustServer, ign: string, item: string, quantity: number }
Example
import { RCEEvent, type ItemSpawnEventPayload } from "rce.js";
// ...
rce.events.on(RCEEvent.ItemSpawn, (payload: ItemSpawnEventPayload) => {
console.log(`${payload.ign} has been given x${payload.quantity} ${payload.item} in ${payload.server.identifier}`);
});
const { RCEEvent } = require("rce.js");
// ...
rce.events.on(RCEEvent.ItemSpawn, (payload) => {
console.log(`${payload.ign} has been given x${payload.quantity} ${payload.item} in ${payload.server.identifier}`);
});