This event is triggered when a player respawns or is teleported
{ server: RustServer, ign: string, platform: "XBL" | "PS" }
import { RCEEvent, type PlayerRespawnedEventPayload } from "rce.js"; // ... rce.events.on(RCEEvent.PlayerRespawned, (payload: PlayerRespawnedEventPayload) => { console.log(`${payload.ign} has respawned in ${payload.server.identifier}`); });
const { RCEEvent } = require("rce.js"); // ... rce.events.on(RCEEvent.PlayerRespawned, (payload) => { console.log(`${payload.ign} has respawned in ${payload.server.identifier}`); });
Last updated 3 months ago