Player Respawned
Description
This event is triggered when a player respawns or is teleported
Parameters
{ server: RustServer, ign: string, platform: "XBL" | "PS" }
Example
import { RCEEvent, type PlayerRespawnedEventPayload } from "rce.js";
// ...
rce.events.on(RCEEvent.PlayerRespawned, (payload: PlayerRespawnedEventPayload) => {
console.log(`${payload.ign} has respawned in ${payload.server.identifier}`);
});
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