Player Joined

Description

This event is triggered when a player joins the server

Parameters

{ server: RustServer, ign: string }

Example

import { RCEEvent, type PlayerJoinedEventPayload } from "rce.js";

// ...

rce.events.on(RCEEvent.PlayerJoined, (payload: PlayerJoinedEventPayload) => {
    console.log(`${payload.ign} joined ${payload.server.identifier}`);
});

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