Player Joined
This event requires Player Refreshing to be enabled
Description
This event is triggered when a player joins the server
Parameters
{ server: RustServer, ign: string }
Example
import { RCEEvent, type PlayerJoinedEventPayload } from "rce.js";
// ...
rce.events.on(RCEEvent.PlayerJoined, (payload: PlayerJoinedEventPayload) => {
console.log(`${payload.ign} joined ${payload.server.identifier}`);
});
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