Player Left
This event requires Player Refreshing to be enabled
Description
This event is triggered when a player leaves the server
Parameters
{ server: RustServer, ign: string }
Example
import { RCEEvent, type PlayerLeftEventPayload } from "rce.js";
// ...
rce.events.on(RCEEvent.PlayerLeft, (payload: PlayerLeftEventPayload) => {
console.log(`${payload.ign} left ${payload.server.identifier}`);
});
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