Player Left

Description

This event is triggered when a player leaves the server

Parameters

{ server: RustServer, ign: string }

Example

import { RCEEvent, type PlayerLeftEventPayload } from "rce.js";

// ...

rce.events.on(RCEEvent.PlayerLeft, (payload: PlayerLeftEventPayload) => {
    console.log(`${payload.ign} left ${payload.server.identifier}`);
});

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